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Santae’s Upcoming Features & Updates

Last updated

Follow what has arrived in Santae and what we are working on next.

Completed: crossed-off features are delivered. Partially completed: some parts are available, with remaining work described below. In development / private testing: work is underway and is not yet a general release. Planned: still on the roadmap. Ongoing: continuing content or improvements.

Updated entries are marked with an asterisk (*). Older proposals may evolve as features are built. Planned prices, limits, rewards, and release details are subject to change.

General/Support Updates

  • Custom Sorting for CollectionsPartially completed *

    Collection browsing includes saved sort choices such as alphabetical, item ID, collected first, and missing first. Freely arranging every item into your own custom order remains planned.

  • Inappropriate Word FilterCompleted *

    The inappropriate word filter is implemented.

  • Support Ticket SystemCompleted *

    On-site support tickets are available, with ticket creation, conversation history, and staff replies.

  • Gathering/Berry Tree TimersCompleted *

    Gathering and Berry Tree timer information is available.

  • Notification ControlsPartially completed *

    Notification preferences and forum alert controls are available. A complete set of individual controls covering every feature and every forum subscription remains planned.

  • Discord IntegrationCompleted *

    Discord account linking is available.

Inventory/Gallery/UserShops/Cellar Update

  • Initial Item Storage LimitPlanned

    Every member will start with the ability to hold up to 300 items (total quantity of all items) in their inventory. This limit is upgradeable using sP, similar to how shops and galleries work. If you exceed the limit, items will automatically be moved to your cellar, and you’ll receive a notification.

  • Minimal Herding StoragePlanned

    A dedicated space for all your herding essentials. This storage location allows you to conveniently store berries, toys, and plushies that you will use for your minimal herding activities. With this specialized storage, you can stock up on herding essentials, allowing you to prepare for any minimal you may encounter during your herding adventure.

  • Collections Pagination and SearchCompleted *

    Collection browsing now includes live search, collected and missing filters, sorting, and pagination. The delivered page sizes are 24, 48, 96, or all items, replacing the original 50-item proposal.

  • CSS Customization for GalleriesCompleted *

    Galleries support custom CSS through the gallery editor.

  • Gallery Organization with Line BreaksCompleted *

    Gallery layouts support custom item ordering, spaces, and line breaks.

  • Categories and FiltersPartially completed *

    Inventory, Cellar, and User Shop tools include search and sorting controls. The full, consistent category and filter experience across galleries, shops, and storage remains unfinished.

  • Autopricer for User ShopsCompleted *

    The Autopricer compares stocked items with competing shops, previews price changes, highlights major price drops, and lets you lock items out before applying changes.

  • User Shops Price CapPlanned

    We’re introducing a max item price cap in User Shops that will cap at 250% higher than the items value. Items valued higher than this should be sold through the trades system, ensuring a balanced marketplace. An item’s value is the price at which you purchased it from Main Shops.

Pet Profile Update

  • Enhanced Text FormattingCompleted *

    Pet profile formatting supports expanded text and custom CSS options.

  • Pet Profile NavigationCompleted *

    Previous and next controls let you browse an owner’s pets in their saved order directly from pet profiles.

Pets Update

  • Non-Unique Naming SystemCompleted *

    Pets can share names, with First Edition identification for the first pet of a name.

  • Pet InteractionsPartially completed *

    Pet profiles now include feeding, play, grooming, animated interactions, and bond progress. The full walking, flying, swimming, and interaction-achievement expansion remains planned.

  • Pet SkillsPartially completed *

    Pet profiles include level, XP, and combat stat progression. Expanded battle and training connections are being developed alongside Wilderlands, which remains in private testing.

  • Pets' Intellectual SkillsPartially completed *

    Book reading and pet progression are available. The complete intellectual skill system, including university study and all proposed activity connections, remains planned.

  • Pet Release through Tranquil GroveCompleted *

    Pets can be released through Tranquil Grove into the Wildlife Refuge system. The separate Grove presentation upgrade remains in private testing.

  • Pet Rescue from the Wildlife RefugeCompleted *

    Pets can be rescued and adopted from the Wildlife Refuge. The separate Refuge presentation upgrade remains in private testing.

  • Pet SanctuaryCompleted *

    The Sanctuary is available for housing and organizing pets, with habitats, backgrounds, display slots, and upgrades. Its current habitat system replaces the original single-capacity proposal.

  • School/University SystemPlanned

    The School/University System will be more than simply sending your pets to learn; we want to create the best user experience possible! Below are some of the upcoming features we have planned for our school/university system.

  • Different Learning TracksPlanned

    Instead of static classes, allow pets to choose specialized learning tracks based on their interests and strengths. For example, a pet might choose the "Adventurer's Path," "Artisan's Journey," or "Mystic Studies," each offering a tailored set of classes and unique rewards.

  • Interactive AssignmentsPlanned

    Incorporate mini-games or puzzles as part of the learning experience. Successfully completing these challenges could grant bonus points, rare items, or increase the pet's stats faster.

  • Seasonal ClassesPlanned

    Rotate the subjects available based on in-game seasons or events. For example, during winter, pets could take "Winter Survival Skills," while in the summer, they could study "Tropical Botany."

  • Different NPC-Instructed ClassesPlanned

    Introduce NPCs with unique personalities to teach each subject. These NPCs could provide additional side quests or special tasks related to their expertise.

  • Master ClassesPlanned

    Once pets reach a certain level, unlock Master Classes that teach advanced, exclusive skills. Completing these could unlock new areas, items, or achievements.

  • Pet Trading SystemCompleted *

    Players can include eligible pets in trades and exchange companions with one another. Available trade capacity follows the current trade system and its upgrades.

  • Explore Feature UpdateCompleted *

    Explore now uses interactive map areas with destination labels, zoom controls, optional markers, destination search, and ability requirement information.

  • Location Lore DetailsPartially completed *

    Explore has destination information and ability requirement displays. Dedicated lore details for every location remain planned.

  • Pet Auras & BackgroundsPartially completed *

    Dreamscape backgrounds are available on pet profiles and in habitats. Equippable pet auras remain planned.

Forum Updates

  • Enhanced Forum FunctionalityPartially completed *

    Mentions, BBCode, images, image uploads and resizing, and inline post editing are available. Forum signatures remain outstanding.

  • Forum Borders for PersonalizationCompleted *

    Custom forum borders are available.

  • Replies and Views DisplayCompleted *

    Forum threads display reply and view counts.

  • Unread Posts Notification ToggleCompleted *

    Unread forum notification controls are available.

  • Santae Discord EmojisCompleted *

    Santae emojis are available in the forum editor, with a persistent, searchable emoji panel beside the writing area.

  • Achievements DisplayIn development / private testing *

    Achievement systems and display integrations are being developed. The main Achievements feature is still in private testing and is not yet a completed public release.

  • Forum Settings PagePartially completed *

    Account settings include forum personalization, including avatars and borders. The complete planned settings package, including signatures, remains unfinished.

  • BBCode Helper UtilityPartially completed *

    The forum editor provides formatting and media controls, and Santae-specific content tags are supported. A complete helper for all of the originally listed tags remains planned.

  • Forum Alerts ToggleCompleted *

    Forum thread alert controls are available.

  • "Ping" FeatureCompleted *

    Forum mentions notify eligible members when tagged.

  • Mention Alerts TogglePartially completed *

    Members can allow or disable forum pings. A friends-only mention setting remains planned.

Item Updates

  • "Use With" Option RemovalCompleted *

    Non-pet item actions no longer require an unnecessary pet-use selection.

  • Shimmer Dust/Divine Figurine RestrictionsPlanned

    Shimmer Dust and Divine Figurines will no longer be usable on pets of the same color or species, preventing accidental duplication.

  • Preview Before Applying ChangesCompleted *

    Pet transformation previews are available before confirming a change.

  • Selected Pet DisplayCompleted *

    Pet-use controls display the selected pet.

  • Confirmation Pop-Up for Pet ItemsCompleted *

    Pet item actions include confirmation with the selected pet.

  • Item PopupCompleted *

    Item information includes rarity and known availability or source information. The refreshed item and Price Check popups also include collection ownership information and shopping tools.

  • Expanded Item Handling PassPlanned

    You’ll soon be able to hand over items for quests and other activities directly from your cellar, gallery, or shop—no longer limited to just your inventory. This will be available exclusively from the sanDust shop only, This pass is for a two week period.

  • "Buy All" Quest Items PassPartially completed *

    Quest shopping now supports quoting and buying available missing items together. The originally proposed SanDust-only, two-week pass has not been marked complete; the current purchase tool uses its own availability and confirmation flow.

  • Wardrobe PreviewsCompleted *

    Wearable items linked to the current wardrobe have preview controls in item information and Price Check, alongside wardrobe ownership information.

  • Item DatabasePlanned

    This will be a complete onsite database of each and every item active in Santae. It will include where it came from and when it was released. Users can add things to their wishlist from here as well as anywhere you can click on the item to see information about it.

  • Fish UpdatePartially completed *

    Fishing has received equipment, skill progression, and interface improvements. The complete fish-weight, leaderboard, and aquarium proposal remains planned.

New Features

  • Bugcatching Mini-gamePartially completed *

    Bugcatching exists as a harvesting activity. The distinct interactive chase-and-catch mini-game described in the original roadmap remains planned.

  • GardeningIn development / private testing *

    Gardening is built for private testing, including plant growth, watering and supplies, garden backgrounds, progression, and harvest rewards. It is not yet open to all players.

  • MiningCompleted *

    Mining is available, with further mining adventures, progression, and presentation improvements continuing.

  • Referrals SystemCompleted *

    The updated referrals system is available, including tracked referrals, verification and activity rewards, and the referral rewards shop.

  • Positive Random EventsCompleted *

    Positive random events are available.

  • Loyalty SystemPartially completed *

    Monthly Adventures now rewards players for completing activities. The original seven-day daily loyalty sequence is a separate proposal and remains planned.

  • ScratchcardsPlanned

    Scratchcards will be a fun and positive feature in Santae, offering you the chance to win various rewards. Each scratchcard will have different prize levels, and you’ll have the opportunity to scratch off sections to reveal your prizes. The rewards could range from in-game currency to exclusive items and other bonuses.

  • Mini-GamesPartially completed *

    Santae has playable mini-games and an expanding HTML5 game collection. The complete original selection, including all proposed friend-versus-friend games, remains planned.

  • Shadow Berry TreeCompleted *

    The Shadow Berry Tree is available in Shadow Veil Pass.

  • Minimal Eggs & HatchingCompleted *

    Minimal Ranch breeding, eggs, incubation, hatching, and inherited traits are available for supported minimals with linked eggs. This replaces the original proposal that every minimal would automatically lay an egg through an attached XP bar. Further color, pattern, and inheritance improvements are in development and will be released separately.

  • Adding Additional Minimals Per PetPlanned

    You’ll be able to add additional minimals to each pet using Minimal Adoption Papers. These will be available in both the Cash Shop and SanDust Shop, allowing you to customize your pets with even more companions.

  • SanDust ShopCompleted *

    The SanDust Shop is available and its selection continues to expand.

  • Trades SystemPartially completed *

    Trades support items, eligible pets, and sP offers. The original Buy Now and sC-offer proposals remain outstanding.

  • Auctions SystemPlanned

    The Auctions System is designed for items that might be difficult to sell directly. You can list items for auction, setting a starting price, a minimum bid, and an optional "Buy Now" price for those who want to purchase immediately. Auctions can last up to 3 days, giving other players time to place bids. This system provides a competitive marketplace where rare or valuable items can find the right buyer.

  • Banking OverhaulPartially completed *

    The Bank rework is available with paid tier upgrades, Bank Loyalty Points, a loyalty shop, and timed item investments. The original item quantities, named reward catalogue, and exact tier values remain separate content goals.

  • Bank Rework OverviewCompleted *

    The Bank’s loyalty, tier-upgrade, shop, and timed investment systems are implemented and available.

  • Money-Themed ItemsPartially completed *

    Nine active Evergold investment items are currently configured, from Evergold Common Bond to Crown of Evergold. The original proposal listed 15 items under different names and values; that full catalogue has not been delivered as originally described.

  • Opening via the BankCompleted *

    Eligible money items can be opened as timed Bank investments. Each item determines its own opening duration and reward range.

  • Timed Opening RewardsCompleted *

    Timed Bank investments multiply the item’s configured sP reward by ten. Late collection reduces the reward by 5% of the original amount per 15-minute interval, capped at an 80% reduction.

  • Bank Interest and Loyalty PointsCompleted *

    The Bank awards loyalty points through its daily collection system instead of paying daily interest as sP.

  • BLP Earning SystemCompleted *

    Visiting the Bank collects eligible daily Bank Loyalty Points using the account’s loyalty tier.

  • Bank Tiers and UpgradesCompleted *

    Bank loyalty tiers can be upgraded by paying sP.

  • BLP NPC StorePartially completed *

    The Bank Loyalty Points shop is available. The complete originally proposed gold-themed exclusive reward catalogue remains a separate content goal.

  • Wardrobe 2.0Completed *

    Wardrobe 2.0 includes persona customization, saved outfits, and custom layering. Equipped items can be reordered with drag controls, front/back buttons, and layer selection, then saved as outfits.

  • Battle SystemIn development / private testing *

    Battle systems and animated combat are implemented in the current development work. Wilderlands combat, progression, encounters, and rewards are undergoing release preparation. The full arena, relic, PvP, and multiplayer proposal is not yet complete.

  • Cash Shop Releases PageCompleted *

    The Cash Shop releases page is available.

  • Achievements SystemIn development / private testing *

    The main Achievements feature is implemented behind private access while progression, rewards, and display connections are reviewed. Feature-specific badges already available elsewhere do not mean the full system has launched.

  • Abyssal Monster UpdatePartially completed *

    Abyssal Monster gameplay and presentation have received updates. The original roadmap’s remaining Abyssal color artwork requirement is retained until the full color release is confirmed.

  • Minimal Impressions at Silvershade RanchPlanned

    This new collection feature allows you to take your active pet to Silvershade Ranch and participate in an impression mechanic. You’ll obtain an impression (footprint) of your minimal, which adds to a new collection. Achievements will be available for collecting a certain number of impressions, and these can also be used in quests or missions, adding a new layer of depth and engagement to the gameplay.

  • Username ChangesPlanned

    Users can change their username by using a Name Certificate. Once a new username is chosen, it’s added to a list in the user settings menu. Users can toggle between their usernames, with a cooldown period of 3-6 hours between changes. The new username becomes active immediately.

  • Pet Name ChangesCompleted *

    Pet renaming is available, with First Edition status handled when names change.

  • Pet Name Swap CertificateCompleted *

    The item action for swapping the names of two owned pets is implemented, including their First Edition ordering data.

  • MissionsIn development / private testing *

    Expanded quest and mission systems are in development. Event Quest Studio and newer quest tools support further work toward connected, multi-step adventures.

  • Battle/Story Themed PlotIn development / private testing *

    Story, exploration, puzzles, and event progression are being developed through Wilderlands and Ancient Echoes. Private festival testing is ongoing; the full branching battle-and-story proposal remains unfinished.

  • Community EventsOngoing *

    Community events continue to expand. Event Quest Studio and Festival Studio are being tested privately to support scheduled events, tasks, stories, and rewards.

  • Donation Shop/LocationPartially completed *

    Community gifting and contribution features are available, including Gift Cannon and Pet Blitz. The complete donation shop, eligibility rules, Gifting Skill, and NPC reputation rewards described here remain planned.

  • NPC RelationshipsPlanned

    You'll have a “Reputation” score with every NPC, starting on a positive note. NPCs will show different expressions based on your reputation level: a neutral face, cheerful face, or excited face—no negative expressions are included. Your interactions with NPCs directly impact your reputation. For shop NPCs, having an elated reputation gives you a 20% discount and increases the chances of rare items appearing during restocks. A happy reputation provides a 10% discount. In quests, a neutral reputation results in normal payouts, a happy reputation offers a 10% higher payout, and an elated reputation gives a 20% higher payout with the potential to earn double the usual amount of SanDust per quest and per hour. For teaching or battling NPCs, a better reputation means you’re more likely to receive bonus stats during training or learning sessions.

  • Weather SystemPartially completed *

    Site weather, day and night presentation, animations, and weather updates are available. The full set of proposed seasonal rewards, weather-dependent creatures, flooded caverns, and frozen-water restrictions remains an ongoing expansion.

User Experience Updates

  • Interactive TutorialIn development / private testing *

    Wysp Guide and guided help work are in development. The main Santae Tutorial feature remains behind private access while walkthrough coverage is expanded and tested.

  • New User Quest WalkthroughIn development / private testing *

    Onboarding and guided adventure work are in development. The complete class-specific NPC introduction and reward journey is not yet marked complete.

  • Class SystemPartially completed *

    Persona customization is available through the wardrobe. The complete registration class, starter stats, deity, and class-specific onboarding sequence remains unfinished.

  • Friends SystemCompleted *

    The Friends system is available. Expanded cooperative adventures are tracked separately below.

  • Wishlist SystemPartially completed *

    Wishlists are available with player lists, item discovery, shop matching, and gift purchases. The full anonymous-or-named gifting choice from the original proposal remains unfinished.

  • Stackable TrophiesPlanned

    Trophies will now be stackable, so if you win an event or competition more than once, you’ll receive an additional trophy for each victory. For example, if you win the "Sword in the Stone" challenge multiple times, you’ll collect a trophy for each win, showcasing your continued success.

  • QuickstockCompleted *

    Quickstock supports choosing quantities when moving items between supported storage locations.

  • Combined Gathering and Berry Tree MechanicsPartially completed *

    Gathering and Berry Trees have received timer, collection, equipment, and animation improvements. The complete combined experience and optional Goopper selection remain unfinished; the separate Gathering Upgrade is still private.

  • Hide/Show CSSPartially completed *

    Custom CSS controls exist in parts of the site, including user profiles. Consistent hide/show controls across every customizable page remain planned.

  • StorybookPlanned

    Dive into the rich lore of Santae with the Storybook feature, where you can read up on all past community events and the stories of our NPCs on their adventures and discoveries. This is your go-to place for reliving the tales that have shaped our world.

  • AccessibilityOngoing *

    Accessibility work continues across readability, mobile layouts, theme support, keyboard controls, and page improvements. Sitewide hotkeys and multiple languages remain longer-term goals.

  • Silvershade FreebiesCompleted *

    Silvershade’s starter herding assistance is available.

Longterm Goals / Stretch Goals

  • Persona SkillsIn development / private testing *

    Activity skill and leveling systems are being expanded. The broader Player Skills feature is in private testing; the full class, star-sign, deity, education, and crafting progression proposal remains unfinished.

  • CookingCompleted *

    Cooking is available. Recipe, progression, and presentation improvements continue.

  • CraftingCompleted *

    Crafting is available. Further recipes, progression, and activity connections remain ongoing.

  • Questline SystemIn development / private testing *

    Connected quest tools are in development through the newer quest systems, Wilderlands, and event work. The complete cross-NPC and faction-linked questline experience remains unfinished.

  • FactionsPlanned

    Santae will feature five unique factions, each with its own set of quests, challenges, perks, and rewards. Progressing to the highest rank within a faction is designed to be a rewarding challenge, requiring dedication and effort. This involves completing a variety of quests, engaging in battles, and participating in games as you work through the faction's questlines. The factions offer a deep, long-term progression system that adds layers of strategy and achievement to your gameplay experience.

  • Adventure CrewPartially completed *

    Guild party and cooperative systems provide part of the social adventure foundation. The specific five-friend crew, check-in multipliers, membership cooldowns, and complete bonus package remain planned.

  • SanDust BoostPlanned

    Your crew can pool together resources and donate 10 million sP to activate a 1.5x SanDust bonus across the site for one hour. Similarly, crews can donate sP to increase quest payouts by 1.25x, though this will be carefully balanced to avoid inflation. These sP sinks are designed to be expensive but worthwhile, especially when all crew members are online and benefiting from the boosts.

  • Exclusive Crew PerksPlanned

    Being part of a crew comes with additional rewards, such as claimable bonuses, a free elite pouch daily, and other unique perks that make participation more rewarding.

  • Adventure Crew Multiplayer BattlesPlanned

    Engage in multiplayer battles alongside your crew members, enhancing the cooperative experience and adding a layer of strategy to your gameplay.

  • Visual EnhancementsPlanned

    When gathering resources with your Adventure Crew, you'll be able to see your party members' pets alongside your own, adding a visual sense of teamwork as you all work together.

  • Future Community EventsOngoing *

    Santae continues to develop community events and cooperative activities. The full crew-versus-crew competition proposal remains planned.

  • HTML5 GamesPartially completed *

    HTML5 games are available and the collection continues to grow. Pins & Poms is in private testing. The full range of proposed racing, tower defense, and other genres remains an expansion goal.

  • Customizable Club/Clan/Guild SystemPartially completed *

    Guild systems include customization, member management, chat, events, shops, shared resources, parties, and cooperative activities. The complete original boss-battle and exclusive adventure proposal remains unfinished.

  • Expanded Animated Wardrobe ItemsOngoing *

    Animated wardrobe items remain an expanding part of Santae, with additional art and customization planned over time.

  • Aquarium FeaturePlanned

    The Aquarium is a dynamic, interactive feature where you can showcase the fish you've caught while fishing. Located under the "Habitats" section of your user profile, the aquarium allows you to display your prized catches, interact with them, feed them, swap them out, and even upgrade and decorate your aquarium to reflect your unique style.

  • Terrarium FeaturePlanned

    Similar to the Aquarium, the Terrarium is designed to house the rare bugs you've captured. Display your insect collection with pride, interact with your bugs, and personalize the terrarium with decorations to create a space that's entirely your own.

  • Minimal HabitatsCompleted *

    Minimal Ranch delivers animated habitats with roaming minimals, feeding, play, backgrounds, capacity upgrades, and nursery activities. Additional ranch improvements continue separately.

  • Santae's Mystic AdventureIn development / private testing *

    Mystic Adventure remains in development behind private access. Work includes its board-game and mini-game adventure systems. Future progress announcements will be shared when ready; the old weekly-update promise has been removed.

  • Multiplayer Battle FeaturePlanned

    This expansion will allow parties of up to 50 players to join forces and take on monumental bosses in dynamic, animated combat. Experience the excitement and strategy of large-scale battles as you and your adventure party coordinate attacks, manage roles, and leverage unique abilities to defeat these formidable foes.

  • Animated Web SeriesPlanned

    This series will vividly bring to life the rich lore and thrilling adventures of Vespera and the rest of the Adventurers. This series will explore the captivating stories and characters of Santae's magical realm, featuring animations that highlight its enchanting essence. From epic quests to the detailed histories of diverse inhabitants, the series will expand the universe beyond the game, offering a new and exciting way for fans to engage with the world of Santae.

Additional Current Projects & Recent Releases

  • WilderlandsIn development / private testing *

    Release preparation is underway for its exploration routes, gathering and crafting connections, encounters, battles, and rewards. Access remains private while this work is tested.

  • Pet Breeding and the Nurturing CenterIn development / private testing *

    Pet breeding work includes pairing, inherited traits and colors, eggs, incubation, growth, and bonding. The Nurturing Center remains in private testing.

  • Ancient Echoes FestivalIn development / private testing *

    Private testing is underway for event travel, NPC interactions, puzzles, discoveries, and rewards. This progress entry does not announce that the festival has opened.

  • Event Quest StudioIn development / private testing *

    Event quest improvements and administrative tools are being tested privately, including tasks and scheduled start and end times.

  • Traveling Merchant ExpansionIn development / private testing *

    An expanded merchant experience is in private testing, with further mechanics and gameplay improvements in development.

  • Santae AppsIn development / private testing *

    The connected mobile and desktop app project is in development and device testing. Public platform releases will be announced separately.

  • Monthly AdventuresCompleted *

    Monthly Adventures is available, rewarding players for completing activities throughout the month.

  • Everyday Feature UpdatesCompleted *

    The Explore map, Inventory item popup, NPC Shops, Dustwind Bazaar, and SanDust Exchange interface upgrades are enabled for players.

This roadmap can change as development progresses. Watch the Santae Times and Patch Notes for individual release announcements.

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